Cards

ArmaGallant decks consist of two types of cards – fantasy units and magical spells. Units can be class defined as melee, mounted, or ranged class. Melee units have an edge over mounted, mounted over ranged, and ranged over melee. A class advantage increases the chances of dealing bonus damage.

Spells make up the other half of the ArmaGallant cardverse. From offensive damage dealing sorceries, to defensive healing incantations – a vast library of magical spells await you. Instant spells work to the advantage of the quick-handed, whilst timing-dependent ones may play well with specific strategies.

There are a total of xxx cards (as of yyyy) which have come in a range of rarities which can be seen from their star rating. The rarity ranges from 1 star to 4 stars.

Cards also gain experience over time as they are used in battles. As they level up they become more powerful.

Light cards

Dark cards

Water cards

Fire cards

Earth cards